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5.3 Υλοποιώντας το δικτυακό παιχνίδι ........................................ 104
5.3.1 Ο διαχειριστής δεδομένων .............................................. 106
5.4 Αποστολή μηνυμάτων μεταξύ συσκευών .............................. 108
5.4.1 Διαχειρίζοντας τις απαντήσεις στο διακομιστή .............. 110
5.5 Μηχανές καταστάσεων παιχνιδιού ........................................ 111
5.6 Η κατάσταση “Waiting for Ready” ........................................ 113
5.7 Παίζοντας δικτυακά την εφαρμογή ........................................ 115
................................................................................. 119
Επίλογος ....................................................................................... 119
6.1 Σύνοψη και συμπεράσματα .................................................... 119
6.2 Μελλοντικές εξελίξεις ............................................................ 120
............................................................................ 123
ESIGNING AND DEVELOPMENT OF APPLICATION
It all starts with an idea ....................................................... 124
Wireframing the idea (Sketching) ........................................ 124
Analyzing the modes of execution ....................................... 124
NALYSING AND DESIGNING THE DATABASE
............................ 125
Architecture .......................................................................... 125
Roles of the system ............................................................... 125
Database operation .............................................................. 126
........................................................... 126
Analysing game view controller .......................................... 126
Analysing the game code ..................................................... 126
Networking architecture ...................................................... 127
Client-server state machines ................................................ 127
Identifying error and disconnection reasons ....................... 127
Packet structure ................................................................... 128
................................................................................... 128
Usage performance .............................................................. 128