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ΑΝΑΠΤΥΞΗ  3D ΣΚΟΠΕΥΤΙΚΟΥ  ΠΑΙΧΝΙΔΙΟΥ  ΤΡΙΤΟΥ  ΠΡΟΣΩΠΟΥ  ΠΟΛΛΑΠΛΩΝ 
ΠΑΙΚΤΩΝ  ΤΥΠΟΥ  ROGUELITE 
Βιβλιογραφία
[1] A. P. a. F. M. Federica Pallavicini, «The Effects of Playing Video Games on Stress, Anxiety,
Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 
Pandemic: PRISMA Systematic Review,» Cyberpsychology, Behavior, and Social Networking, 
τόμ. 25, αρ. 6, pp. 329-405, 2022.  
[2] A. T. O. R. M. M. Yemaya J. Halbrook, «When and How Video Games Can Be Good: A Review
of the Positive Effects of Video Games on Well-Being,» Sage Journals, τόμ. 14, αρ. 6, 1 
November 2019.  
[3] G. Divers, «Gaming Industry Dominates as the Highest-Grossing Entertainment Industry,»
Gamerhub, 24 01 2023. [Ηλεκτρονικό].  Available: https://gamerhub.co.uk/gaming-industry-
dominates-as-the-highest-grossing-entertainment-industry/. 
[4] M. Saltzman, «More adults play video games than kids – and more surprising stats,» USA
TODAY TECH, 2022. [Ηλεκτρονικό]. Available: 
https://eu.usatoday.com/story/tech/gaming/2022/06/11/gaming-study-finds-adults-play-
more-than-kids/7581101001/. 
[5] K. Balasubramanian, «The Rise of Online Multiplayer,» GAMEOPEDIA, 29 August 2022.
[Ηλεκτρονικό]. Available: https://www.gameopedia.com/online-multiplayer-games/.
[6] No Surrender Heroes, «Why Do People Enjoy Multiplayer Games So Much?,» Medium, 19
December 2022. [Ηλεκτρονικό].  Available: https://medium.com/blockchain-biz/why-do-
people-enjoy-multiplayer-games-so-much-60930d954235. 
[7] A. King, «Risk of Rain 2 Review,» GameSpot, 28 March 2019. [Ηλεκτρονικό]. Available:
https://www.gamespot.com/reviews/risk-of-rain-2-review/1900-6417527/.  [Πρόσβαση 9 
October 2023]. 
[8] «Gunfire Reborn, the popular roguelite FPS, has officially launched on Android and iOS,»
PocketGamer, 18 May 2022. [Ηλεκτρονικό]. Available: 
https://www.pocketgamer.com/gunfire-reborn-mobile/roguelite-fps-official-launch-android-
ios/. [Πρόσβαση 9 October 2023]. 
[9] M. C. a. K. Claypool, «LATENCY AND PLAYER ACTIONS IN ONLINE GAMES,» Communications of
the ACM, 2006.
[10] K. L.-O. G. A.-M. J. d. C. N. V.-L. Rafael Valencia-García, «HTML5-Based Frameworks for
Developing Education and Serious Games,» σε Technologies and Innovation: Second 
International Conference, Guayaquil, Springer, 2016, pp. 146-147. 
[11] M. K. Tim Bradshaw, «Epic and Unity rev their engines for the next era of entertainment,»
FINANCIAL TIMES, 12 August 2020. [Ηλεκτρονικό].  Available: 
https://www.ft.com/content/f77b7979-c943-4b9d-b7b7-7953b63bea7e.  [Πρόσβαση 9 
October 2023]. 
[12] Arnia Software, «What Makes Unity So Popular in Game Development?,» Arnia Software, 14
September 2022. [Ηλεκτρονικό].  Available: https://www.arnia.com/what-makes-unity-so-
popular-in-game-development/. [Πρόσβαση 9 October 2023]. 
[13] Ocean, «What is the Unity Asset Store and how do I purchase Assets?,» Unity, May 2023.
[Ηλεκτρονικό]. Available: https://support.unity.com/hc/en-us/articles/210142503-What-is-