Σχεδίαση και υλοποίηση κύβων tangible computing
4
Abstract
In recent years we see that the concept of computer science has begun and is being
introduced to younger children in Greece, which is very positive for the educational process
and the effort to modernize the country, especially in matters concerning the new generation
and its technology education. In order to develop this sector, various methods have been
created which teach and attract children's interest in information technology.
In this thesis, such a method of education will be presented and analyzed, which will
include interactive cubes through which children of small primary school years mainly (but
not only), will have the opportunity to understand introductory concepts of informatics but
also to come in contact with the specific object. More specifically, children will be able to
combine the cubes in different ways by placing them on a surface and have a tangible result,
thus taking their first steps in programming. This tangible result of combination and
programming of the cubes will be expressed in another medium, namely on a screen and will
perform a specific function that will be perceived by children through their senses, thus
making it easier to understand concepts such as command, programming, programming and
consequently computing. Therefore, this learning method will contribute to the educational
process and the children’s entertainment as they will become familiar with technology and
learn at the same time in an interactive and enjoyable way.